'Sup,
Today, I'd like to talk about something that I feel that modern hunters have lost in their gameplay. Any Vanilla WoW player will tell you about the good old days of traps, where you had to feign death to leave combat in order to even place them. A hunter FD trapping something was a thing of beauty, because typically they had about .5 seconds before they re-entered combat from their moron pet attacking someone to get the trap off.
Then again, back in those days, there were no DRs and PVP durations were way longer than current CCs, so you could trap someone and they would stay that way, for a long, long time. Of course, poly and fear were always way stronger back, and as they say, the more things change, the more they stay the same.
For some reason, Blizzard decided that they enjoyed the pattern of Hunters having to use two cooldowns in order for trap to be a reliable CC, and gave hunters Scatter Shot, then removed the restriction on combat traps. But, Hunters still didn't have a reliable method of actually getting their traps to people, so they would have to scatter, then walk over and manually place the trap at the feet of the target in order to successfully trap someone.
The game evolved from that point, giving us Freezing Arrow, and now, the drastically inferior Trap Launcher, the art of placing traps has been lost on modern Hunters, and the time to revive it is now. Sit well, and listen, grasshopper, I will show you the way.